Petteri: awesome idea! Great article — thanks for sharing your experiences. Heather — Yes, I did use CS5 for this test. CS4 does not let you export a. Therefore you could export to. Thanks for the info, James. I did save the xfl as fla before trying Wallaby. I think CS5 is in my near future! Thanks for the great article about html5 and flash. I wonder if this will make a difference apple, since they dont want to support flash.
Adobe launches Flash-to-HTML5 conversion tool
Interesting to see what happens. Great stuff! Transparent gradients are likely getting rasterized. Hi, good stuff here!
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Could anyone please tell me how to make the animation restart everytime the page is viewed? At the moment it plays once works great but only once, if you return to the page the animation will still be where it finished at last keyframe… I want it to run everytime page is viewed… I have a deadline end of week so any help asap would be appreciated!
Your email address will not be published. Our guide to discovering all the great resources on the site! Sign Up Today! Thanks for coming to InDesignSecrets. Stopping the Animation in Flash Pro After opening the simple banner inside Flash, I double-clicked on the page to drill down to the two animations. With the object selected, I moved the playhead of the timeline to the last frame. Bio Latest Posts. James Fritz. After a short stint designing catalogs he started working as a freelance designer for C2 Graphics Productivity Solutions.
Applications like Hype  and Adobe Edge are already on the market. Flash has a better performance than HTML, as a comparison of Flash with HTML in listed Flash as being faster than the other technologies, when used for non-video animations, although they are catching up. Adobe has responded to some of those criticisms in the Flash includes DRM support. The main HTML 5 standard does not include any digital restrictions management functionality directly, instead the Encrypted Media Extensions EME specification describes a communication channel between web browsers and digital rights management DRM agent software.
However, special care must be taken to ensure Flash movies are read correctly. For example, if a Flash movie is set to repeat indefinitely, this can cause a screen reader to repeat the content endlessly. Selecting the "Make object accessible" check box in Adobe Flash Professional will create a text-only version of the object for screen readers. It will also hide any motion from the screen reader. User interface widgets in Flash objects don't always behave like their host native counterparts. Keyboard, mouse and other accessibility shortcuts may not work unless the webpage developer explicitly adds support for it.
Arabic , Hebrew is not supported by Google. Bing added support for Flash sites in From Wikipedia, the free encyclopedia. Main article: Apple and Adobe Flash controversy. Internet portal. The New York Times. Retrieved December 26, What HTML5 is and what it isn't. World Wide Web Consortium. Flash: Can a turf war be avoided? CNET News.
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Assuming you were said developer, theamount of effort involved in creating HTML5 animations programmatically was stillfar too time-consuming, as it required writing code to draw your shapes, code to loadany potential bitmap assets, and code for all the necessary translations of those itemsover time. Also, considering there was no built-in mechanism to manage the chronologyof your animations, such as a timeline provides, to time your animations you had tomonitor the count of a timer.
Creating HTML5 animations also proved challenging for designers, as it required themto write code. There is a greater issue at hand here, though: designers and developers are often cutfrom different cloth. At the same time, adesigner might struggle with writing code when charged with having to create anima-tions programmatically. When you consider this, you realize how the state of creating ix 8. These are really big wins for designers and developersalike. Whether one of these technologies will fully replace theother is unknown; it seems far more likely that they will simply continue to coexist.
Regardless, there is no denying the fact that Flash has provided a means of creatingcomplex animation and interactivity on the Web for many years.
However, HTML hasoffered a standard and universally accessible format for representing data on the Webthat is openly visible to search engines. Because of this, Flash and HTML have oftenbeen used in complementary ways; you will find numerous examples of sites leveragingHTML as a foundation to display data and Flash to achieve a more sophisticated levelof animation or interactivity. On the other hand, HTML5works out of the box in modern browsers, and therefore, projects that seek to reachthe largest audience possible tend to rely solely on HTML5 to power their content.
Insome cases, this can mean sacrificing some of the capabilities of Flash and, more spe-cifically, some of things that were easier to do in Flash, such as creating animations,and designing a site with a lesser level of animation and interactivity. The idea behind Wallaby is to give you some of the best of both worlds: use Flash toeasily create engaging animations while maintaining the widest reach in terms of au-dience by targeting HTML5.
Although the HTML5 specification is a standard supported bymost modern browsers, many people still continue to use older browsers. For example,much to the dismay of many web developers, a significant number of people still usex Preface 9. Internet Explorer 6, especially in the corporate realm. Although the number of people using older browsers will con-tinue to decrease with time, gaps in your reachable audience will always exist.
This meansthat non-WebKit-based browsers such as Firefox and IE9 will not fully support Wal-laby-generated animations. However, browsers like Chrome, Safari, and Mobile Safari are fair game. Another limitation is that Wallaby really only supports those features of Flash that arerelevant to creating an animation. However, it does support all the featuresnecessary to streamline the creation of animations. You might be a designer who is looking for a means to generate HTML5content, or you might be a developer who is looking for a faster way to create animationsthan the fully programmatic approach provides.
A note about scope: Flash Professional is covered in this book, but being that our focusis on creating HTML5, we will stick to the material relevant to that process. The contentwithin is fairly comprehensive and will help you to become familiar with the application Preface xi Even so, Flash Professional has many advanced techniquesand tips beyond what is covered in this book.
If you want to learn even more aboutFlash Professional, there are many great books out there for those who want to obtainrock-star-like skills. Content ApproachThis book covers everything you need to know to create HTML5 animations, whetheryou are a novice or an expert Flash user. Chapter 1 and Chapter 2 focus on providingthose who are new to Flash with a background on the tool, its features, and conceptsregarding its use.
Chapter 3 through Chapter 5 focus on the Wallaby-specific aspectsof using Flash, its supported features, caveats, and the process of making your contentlive. With this in mind, those who are comfortable with creating content in Flash may wishto focus on Chapter 3 through Chapter 5. Also, as with any application, your system needs to meetcertain requirements in order to run the software. Constant width Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.
Constant width bold Shows commands or other text that should be typed literally by the user. Constant width italic Shows text that should be replaced with user-supplied values or by values deter- mined by context. This icon signifies a tip, suggestion, or general note. This icon indicates a warning or caution. Using Code ExamplesThis book is here to help you get your job done. In general, you may use the code inthis book in your programs and documentation.
For example,writing a program that uses several chunks of code from this book does not requirepermission. Answering a question by citing this book and quoting examplecode does not require permission. Preface xiii We appreciate, but do not require, attribution. An attribution usually includes the title,author, publisher, and ISBN. Copyright Ian McLean, With a subscription, you can read any page and watch any video from our library online. Read books on your cell phone and mobile devices.
Access new titles before they areavailable for print, and get exclusive access to manuscripts in development and postfeedback for the authors. Copy and paste code samples, organize your favorites, down-load chapters, bookmark key sections, create notes, print out pages, and benefit fromtons of other time-saving features. It can even be usedto create desktop applications. There are many aspects to the application itself, but itsmost notable characteristic is a timeline and asset-centric interface that makes it idealfor creating animations.
Comparison of HTML5 and Flash
Until recently, Flash-created content was only viewable bydevices with support for Flash. At this point, you might be wondering why we would bother using an applicationintended to create Flash content to instead create HTML5 animations. The answer is both yes and no. However, if we look at creating animations from an artistic perspec-tive, the workflow is really one and the same. Flash Professional provides an advancedvisual interface to create animated content that really accelerates this workflow.
In fact, Flash Professional is one of the first tools, if not the first tool, on themarket that allows you to take a visual approach to creating HTML5 animations versusa fully programmatic approach. As an animation tool, Flash Professional is well seasoned. The first incantation of theFlash software actually debuted in as an application called FutureSplash Anima-tor. It was then given the name Flash after being purchased by Macromedia not longafter its release.
At the time, the visual capabilities of Flash went far beyond the capa-bilities of HTML; that led to widespread use of Flash on the Web. Today Flash Pro-fessional is part of the Adobe Creative Suite of products and has evolved into a verypowerful and feature-rich tool responsible for much of the content on the Web. Before we go any further, it bears mentioning that Flash Professional is just one toolwithin the family of the Flash Platform.
In fact, because of the versatility of Flash Playeritself, there are several tools, each of which takes a different approach to creating con-tent. The common thread among these tools is that they all produce content that ispowered by the Flash Player runtime. There is, however, one new exception to this, inthat Flash Professional animation projects can now be exported to HTML5.
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This meansthat animations created with Flash can run on the standard Web without the need fora plug-in. That being said, having a basic un-derstanding of the playing field in terms of Flash tools and technologies can help youfeel more at home as you explore the Flash Professional user interface. As of the writing of this book, the current version is Flash Professional CS5. These are the files that Wallaby re- quires when converting your content.
FLA files have an extension of. Flash Player Flash Player is the runtime that typically executes all Flash content. Of course, the animations we export to HTML5 are the exception to this. Flash Player often comes in the form of a browser plug-in but can be standalone as well. As of the writing of this book, the current major version is Flash Player We will, however, be publishing SWFs during the creation of our animations in order to preview them before we take the final step of exporting them to HTML5.
SWF files have an extension of. Our usage of AS3 will be more or less limited to handling buttons clicks and basic frame navi- gation. As of the writing of this book, the current version is ActionScript 3. Now that you have an understanding of the platform and its moving parts, Flash Pro-fessional should make a bit more sense to you. This will help to eliminate any confusion between the terms Flash andFlash Player or Flash Platform as we move forward. Although that was a fairly simplistic statement, it does a good job of describing thegeneral workflow in Flash. Flash Professional at a Glance 3 Figure Items in the Library can be renamed, deleted, or organized into folders asneeded.
These items can be images, video, audio, or items called symbols. The Stage is the content area where your animation lives visually. Itemscan be placed anywhere on the Stage, or even off-stage. For example, you might use off-stage items to create aneffect of an item flying onto the screen from the outside. Figure shows the settings you can configure in the Document Settings window. Keep in mind that when your animation is ultimately viewed in a browser, its dimen-sions can be different from what you set here.
As such, an animation couldpotentially change its size and scaling options. The Document Settings windowLastly, from this window, you can change the frame rate for the animation, which bringsus to our next topic. The TimelineThe concept behind the Timeline in Flash Professional is a lot like a reel of film playedon a projector. The Timeline, as shown in Figure , contains a series of movie-likecells, known as frames, which can be displayed back-to-back in order to create motion. The speed at which these frames are played is known as the frame rate or frames persecond which is often abbreviated to fps.
The TimelineThe frame rate inevitably affects how the animation appears to the eye. Conversely, the Flash Professional at a Glance 5 The defaultframe rate for a Flash project is 24 fps, which also happens to be the standard framerate of film. This will usually suffice for most animations. Alternatively, some users mayprefer 30 fps, the standard frame rate of NTSC, as it provides some additional fluidity.
Highframe rates can tax the CPU and result in faulty playback. Similar to a program like Photoshop or Illustrator, the Timeline also supports layers asa means of separating visual elements into distinct levels see Figure Layers canbe extremely useful when creating animations with many parts by giving you a meansof organization. You also can move layers up and down to change their display depth.
However, if you were to hide allthe layers and focus on a single layer, you would see that the content of that layer is,in fact, separated from the rest. By default, Flash supports major media types and formats for images, video, and audio. Drawing ShapesFlash Professional has a toolbar similar to what you might find in Photoshop or Illus-trator. From this Tools pane see Figure , you can create shapes or text as well asmanipulate their position and scale on the Stage. The Tools paneAnything you draw in Flash takes the form of a shape.
Shapes in Flash are vector graph-ics that are drawn at display time from a stored algorithm.
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The algorithm is essentiallya blueprint; it fully describes all aspects of the shape. Figure shows a shape witheditable vertices.
A shape with editable verticesA major benefit of using vector graphics in a project is that they can be scaled andmanipulated to any size or shape without losing quality. Shapes are also very malleable; Drawing Shapes 7