Softcover Apress. Produktbeschreibung SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D.
In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets.
You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. Kundeninformationen In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D adventure game that you can use as a basis for your own games.
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Learn SpriteBuilder for iOS Game Development
In this chapter, you will learn the basics of working with SpriteBuilder, including its user interface and the first programming steps with cocos2d-swift using Objective-C and Xcode. Most games need some way to control the player character. It can even animate static physics bodies through keyframes while providing proper physics collisions, a feature that is unheard of in other 2D game engines. By this point, you have a level and game elements that make the game playable in principle. Before expanding upon more game elements and additional levels, I would like to take some time to connect the dots…the menus to be precise.
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The main menu is a good place to add a Settings menu that allows you to change the volume of background music and sound effects. For this game, you will want to give users a way to select which level they want to start with.
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Many complex physics objects require the use of joints. Joints are a means of keeping individual bodies together, and they define the freedom of movement between the connections. In this chapter, you will change the player character from a rigid object to a soft-body physics object.
SpriteBuilder - The Must-Have Suite For Mobile Game Developers
A soft body is an object whose predetermined shape can bend and flex under the forces applied to it. In this chapter, you will learn how to play audio, both sound effects and music. Sound effects can be played via the Timeline, but most of it will have to be programmed using ObjectAL, the audio engine used by Cocos2D and SpriteBuilder.